This animation further explores the techniques available within blender to divide objects and surfaces up and shatter/explode them using multiple levels of manipulation.


The following example is a similar fractal decay as in the previous but with materials and gravity with the cube orientated upwards.


The animation was rendered in Blender using PNG's and then combining them into h.264 format within the video editing aspect of the program.


For a description on  how the introduction was made please refer to Introduction 01 AE + Blender in the Aftereffects tab.

Screen Shots: