This animation exploits blender to its potential as I was interested in learning about the particle systems in blender compared to after effects and previously learnt programs like 3ds max.
I created this animation using a variety of techniques but they predominantly were just advanced versions of the physics and fractal aspects learnt previously.
The specs (particles) were given a glowing material and rendered over a number of days.
Materials and gravity were adapted and edited to suit.
Lights were added in this scene as in the previous two.
The animation was rendered in Blender using PNG's and then combining them into h.264 format within the video editing aspect of the program.
For a description on how the introduction was made please refer to Introduction 01 AE + Blender in the Aftereffects tab.