This animation further explores the techniques available within blender to divide objects and surfaces up and shatter/explode them using multiple levels of manipulation.
The following example is a fractal explosion whilst the cube is STATIONARY.
THE EXPLOSION CENTRE POINT IS THAT OF THE CENTRE OF THE CUBE AND THE EXPLOSION IS TIMED LONGER THAN THE ANIMATION WITH GRAVITY REMOVED AND THE SPEED IN WHICH THE EXPLOSION OCCURS IS SLOWED DOWN.
Materials and gravity were adapted and edited to suit.
Lights were added in this scene as in the previous two.
The animation was rendered in Blender using PNG's and then combining them into h.264 format within the video editing aspect of the program.
For a description on how the introduction was made please refer to Introduction 01 AE + Blender in the Aftereffects tab.