This animation further explores the techniques available within blender to divide objects and surfaces up and shatter/explode them using multiple levels of manipulation.
The following example is a fractal explosion whilst the cube is animated to move. The form travels as the explosion does too.
Materials and gravity were adapted and edited to suit and the animation seeks to address how the fractured elements disappear from the rear of the cube as the explosion moves towards the forward facing part of the cube.
Lights were added in this scene as in the previous two.
The animation was rendered in Blender using PNG's and then combining them into h.264 format within the video editing aspect of the program.
For a description on how the introduction was made please refer to Introduction 01 AE + Blender in the Aftereffects tab.