Below is a render produced in 3ds max using mental ray settings with various lights, materials and render elements (separate passes used for post production).

The render indicates my chosen site on the newly design greenwich peninsula landscape. This is also the site chosen for my physical model.

The way I produced the model was through numerous max techniques, primarily using para 3d to synthesise a rough form and then really work into it using applied knowledge from the last few years.

Below is the final render with post production (photoshop) and below are the construction screenshots.

Screen Shots in order. Base to top:

Final touches with IRIS BLUR technique:

Example pass from Max (Ambient Occlusion Pass to multiply for increased edge shading):